![]() It will only show the current damage that will be inflicted for that round and the amount of total rounds left, regardless of how much damage will be inflicted each round. The tooltip for the DOT will not show how many rounds are left for each portion of a stacked blight. The rounds over which an enemy is blighted does not reset when you apply more blight and each timer ticks independently. There are two turns where the blight that has been applied is overlapping which causes double damage. ![]() The total damage inflicted will be 18 but this will take place over 4 turns.ģ dmg round 1, 6 dmg round 2, 6 dmg round 3, 3 dmg round 4 Then you apply another 3 dmg/3rd blight on turn 2 What's happening when the damage occasionally reduces is that the timer for one of your DOT's has run out. The "modular" description is also rather accurate. ![]() Another difference is that in general, less heroes can inflict blights (as opposed to bleeds) and that blights typically are greater damage per round in return for being attached to lower damage abilities (shieldbreaker is notable exception). You are correct in recognizing that blight and bleed are functionally the same, but each have their own unique resistances and skills through which they can be applied. ![]()
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